Invasion

Prairie Dog Pickoff

Can you grow you Prairie Dog nest into a massive colony? Prairie Dog Pickoff will have students progressively developing their invasion game tactics through a variety of fun, challenging game situations.

https://youtu.be/HXeOyMMJAUg

Learning Targets

I can quickly transition from offence to defence.
I know how to use space when attacking or defending a goal.
I understand how to adjust my court positioning based on the game situation when working with others to defend a goal.

Game Overview

Play Area

Students set up in a scattered formation within the playing area boundaries, each with their own hoop placed on the floor and their prairie dog standing in the centre of it. Gator balls are added to the playing area at the start of the round.

Goal

Get every other prairie dog nest to join yours as one massive colony.

Play
  • Each student is given a hoop, their Nest, and a foamie or thin pin, their Prairie Dog. Students set up in a scattered formation and stand their prairie dog up in the middle of their nest.
  • At no time may a player step inside their nest to defend their prairie dog.
  • The teacher adds gator balls to the playing area. To form colonies, students knock over other players' prairie dogs with a gator ball.
  • Players may only throw underhand or overhand, and their movement is limited to pivoting on the spot while in possession of a ball.
  • A player whose prairie dog is knocked over takes their hoop and pin and sets up so that their hoop touches the hoop of the player who knocked them over. Those two players are now a colony, defending each other's prairie dogs and recruiting more.
  • Players within a colony may pass to each other in order to get into better attacking positions.
  • If a player in a colony has their prairie dog knocked down, they leave and join the player or players who knocked it over.
  • The game ends when only one massive colony remains.

Equipment

  • Hoops
  • Foamies/Thin Pins
  • Gator Balls
  • Cones
  • Pinnies (optional)

Assessment Ideas

  • Teacher Observation can be used to assess how quickly players switch from attacking to defending once they have released a throw.
  • Group Discussion can be used at the end of each round to compare attacking tactics against the tactics used to defend a large colony.
  • Exit Slips can capture students' understanding of how they adjusted their positioning as their colony grew.

Safety

Students should aim downwards as they throw the ball to attack.

Students should avoid contact with others.

Students may not jump into other team’s nests/colonies/bases.

Printable Game Sheet

Hand this to a sub and walk away. Printable pages for every build, diagrams,  discussion questions, teacher notes, and assessment ideas. All in one ready-to-print package so there's no sub plan to write.

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Game Builds

Builds allow you to increase the game's complexity, one layer at a time.

1
Build
1

Prairie Dogs

Each student is given a hoop and a foamie or thin pin. Students set up in a scattered formation, placing their hoop on the ground with the pin standing in the centre. The pins are their Prairie Dogs and the hoops are the nests. Students may not stand in or over a nest at any time.

On the teacher's signal, students get into a defensive ready position and begin sliding around their nest. When the teacher calls "GET MOVING", students have five seconds to pick up their prairie dog and nest, move to a new open space, set up again, and resume sliding in a ready position.

The teacher keeps calling "GET MOVING" and can adjust how much time students are given to find a new space.

At the end of the round, the class discusses the tactics they used to identify and move to open space quickly.

Discussion Questions

  • What tactics helped you spot a new open space quickly?
  • What does a good defensive ready position feel like?

Teacher Notes

Shortening the five seconds is the simplest way to raise the pressure here. It forces students to be scanning for their next space while they are still defending their current one.

2
Build
2

Prairie Dog Pickoff

The teacher adds a few gator balls to the game.

Students now attempt to knock over their opponents' prairie dogs while continuing to defend their own. A student may leave their nest to collect a ball, but once the ball is in their hands their movement is limited to pivoting. A player in possession may throw or roll the ball to try to knock over an opponent's prairie dog.

If a prairie dog is knocked over, its owner picks up their foamie and hoop and moves to a new open space before continuing to play.

At the end of the round, the class discusses the tactics they used to attack and the tactics they used to defend.

Discussion Questions

  • What worked when you were attacking someone else's prairie dog?
  • What worked when you were defending your own?
  • How did you balance doing both at once?
3
Build
3

Prairie Dog Colonies

Players continue as in Build Two. However, a player who knocks over another player's prairie dog must now signal to that player that they have done so.

A player whose prairie dog is knocked over takes their hoop and foamie and sets up so that their hoop touches the hoop of the player who knocked it over. Those two players are now building a colony, and the goal of this build is to see how large a colony they can create and defend.

If a player within a colony has their prairie dog knocked over, they leave and join the player or players who did it. If several players are knocked over at once, they all leave together.

If a player is knocked over but is unsure who did it, they simply leave the colony and set up on their own in an open space.

Colony members may pass to each other to get closer to the prairie dogs they want to target, though movement is still limited to pivoting while in possession.

Discussion Questions

  • What changed about defending once your colony grew?
  • How did your colony decide who attacked and who covered?
  • Was a bigger colony actually stronger? Why or why not?

Assessment Ideas

  • Teacher Observation can be used to assess whether colony members are spreading out to cover angles rather than clustering on one side.
4
Build
4

Prairie Dog Bases

The teacher pauses the game once only two or three colonies remain. Using small cones, the teacher marks off the perimeter of each colony, which becomes the outer edge of that colony's base.

The teacher then removes all of the gator balls from the game except one.

Once the bases are set, the teacher removes all of the hoops that formed each colony along with all but two or three foamies, which are left standing in the centre of the base. As with the hoops, players may not step inside their base unless they are retrieving a dead ball.

Play resumes, with colonies competing to be the last team with prairie dogs still standing in their base.

Discussion Questions

  • How did having only one ball in the game change your team's tactics?
  • What did your team do to protect the last few prairie dogs?

Teacher Notes

Dropping to a single ball is what turns this build into a genuine team defence problem. With one ball in play, every colony has to decide whether to chase possession or hold their shape.

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