Net & Wall

Zoneminton

Zoneminton is a perfect activity for helping students explore net and wall game tactics, especially in regard to creating and attacking open space. The game's simplicity is what makes it so accessible to students, not to mention fun!

https://youtu.be/TzKxweIcXLg

Learning Targets

I can create and attack open space in a net and wall game.
I know a variety of badminton shots.
I understand which shot to select based on my opponent’s court positioning and movement.

Game Overview

Play Area
  • The teacher divides each badminton court in half along the centre line, creating two playing areas out of every court. Each half court is then divided into three zones using the short service line and the long service line for doubles.
Goal
  • Be the first player to score five points.
Play
  • Using the short service line and the long service line for doubles, the teacher divides each playing area into three zones.
  • Scoring in the back zone is worth three points, the middle zone is worth one, and the front zone is worth two.
  • The purpose of these zones is to encourage players to force their opponent to move and become unbalanced in their court.
  • To start the game, players play rock, paper, scissors to determine who serves first.
  • Once a game is finished, both players step off the court to allow the next two players on.

Equipment

  • Badminton Racquets
  • Shuttlecocks
  • Badminton Court
  • Polyspots

Assessment Ideas

  • Peer Assessment Tools can be used by the players waiting for a court, filling out a shot tracker for the pair currently playing so they can see where the birdie is actually landing.
  • Teacher Observation can be used to assess whether players are selecting shots that move their opponent rather than returning to the same spot each time.
  • Group Discussion can be used to reflect on which zones were worth attacking and why.

Safety

Students should not interfere or step into another pair’s court.

Students should stand well beyond the boundaries of the game when waiting for their turn.

Polyspots used in the final build should be non-slip to avoid accidental falls.

Printable Game Sheet

Hand this to a sub and walk away. Printable pages for every build, diagrams,  discussion questions, teacher notes, and assessment ideas. All in one ready-to-print package so there's no sub plan to write.

$4
USD · instant download
Add to cart
OR NEVER PAY FOR ONE AGAIN

#PhysEdU Plus includes instant access to every printable game sheet in ThePhysicalEducator.com's games database. $49 a year.

See what's in Plus

Game Builds

Builds allow you to increase the game's complexity, one layer at a time.

1
Build
1

Record Rallies

Players work on a half badminton court in order to maximise individual participation, using the net, doubles side line, singles long service line, and centre line as the boundaries. Players pair up with an opponent and begin to play.

In this build, players are attempting to maintain the longest rally possible by sending the birdie back and forth over the net.

As players play, the teacher moves around and introduces pairs to different badminton shots such as clears, drop shots, and net shots.

At the end of the build, the teacher invites students to reflect on the tactical importance of creating and attacking open space in net and wall games.

Discussion Questions

  • What made a rally last longer?
  • Where on your opponent's court was the hardest place for them to reach?
  • Why does moving your opponent give you an advantage?

Teacher Notes

Half courts are the whole reason this game works with a full class. Two pairs per court means everyone is hitting rather than queuing.

2
Build
2

Zoneminton

Using the short service line and the long service line for doubles, the teacher divides each side of the court into three zones. Scoring in the back zone is worth three points, the middle zone is worth one, and the front zone is worth two.

The purpose of these zones is to encourage players to force their opponent to move and become unbalanced in their court.

Players play short games to five points before rotating off and allowing the next two players to have the court.

While players wait for their turn, they may help the players on the court by filling out a shot tracker peer assessment tool.

Discussion Questions

  • Which zone did you aim for most often, and was that the right choice?
  • What did your opponent do that pulled you out of position?

Assessment Ideas

  • Peer Assessment Tools: players waiting for a court fill out a shot tracker for the pair playing, which helps players see where they are actually sending the birdie, where they are scoring, and what they could change.
3
Build
3

Power Points

For the final build, players no longer use the zones from Build Two. Instead, the teacher sets out six non-slip polyspots on each court: three in the back end of the court and three in the front.

Players score a single point for landing the birdie in their opponent's court. However, landing it on a polyspot earns three points.

Each time a player scores on a polyspot, that polyspot is removed from the court for the rest of the game. This makes scoring on a polyspot progressively harder and pushes students to create and attack open space.

Once a player reaches eleven points, the game is over and the next two players take the court.

Discussion Questions

  • How did the game change as the polyspots disappeared one by one?
  • What did you do to open up the space where a polyspot was sitting?

Teacher Notes

Removing each polyspot as it is hit is what makes this build teach. The easy targets vanish first, so by the end players have to genuinely move their opponent to create a scoring chance.

Away on Thursday?

Print the game sheet, leave it on your desk, and your sub has everything they need: the diagrams, the builds in order, what to say, and what to watch for. This one is $4. #PhysEdU Plus members get all 39, free forever, for $49 a year.

More
Net & Wall
Games

Games that build on the same tactics.