Net & Wall

Moveminton

Moveminton is an online net and wall game designed for your virtual physical education lessons. The game helps students develop their understanding of how to create and attack open space in net and wall game situations.

https://youtu.be/-BNmYOT5fiw

Learning Targets

I can select the best space to send the object based on the game situation.
I know how to identify open space in net and wall games.
I understand how to use space to set up an attack.

Game Overview

Play Area
  • Moveminton is played digitally, with each court living on its own slide. Each player is assigned to one side of the court, and each playing area is a 5 by 5 grid of squares.
Goal
  • Force your opponent to run out of Move Points or Strike Points before you run out of your own. The first player to score five points wins the game.
Play
  • Both players are assigned to a side of the court. Each playing area is a 5 by 5 grid of squares.
  • Players play rock-paper-scissors to decide who serves first, then alternate serves at the start of each subsequent rally.
  • Each rally starts with both Player Icons in the middle square of their own area and the Ball Icon in the centre square of the serving player's court. Both players set their Move Points and Strike Points to 20.
  • To serve, the serving player picks a square in their opponent's court and drags the ball there one square at a time. The ball may only move up, down, forward or backward, never diagonally. Each square the ball crosses costs the sending player one Strike Point.
  • The defending player must then move to where the ball was sent, dragging their Player Icon one square at a time using the same movement rules. Each square crossed costs one Move Point.
  • When a player no longer has enough Move Points to reach the ball, or enough Strike Points to send it back over the net, their opponent scores a point.
  • Icons and point totals reset for the next rally, with the player who received the last serve now serving.

Equipment

Moveminton Template (available in Moveminton Game Pack)

Attacking Open Space Assessment Sheet (available in Moveminton Game Pack)

Safety

Prior to the game, the class should review the guidelines for responsible and respectful online behaviour.

Teacher Notes

Here is how I would set this game up for my virtual learners in physical education.

Think of each copy of the Moveminton Google Slides slide as its own court. Prior to the lesson, I would copy and paste the slide so that I had as many courts as I needed, for example ten courts for twenty students.

In my virtual learning video platform, I would share the Google Slides link with the students, making sure the sharing settings allow all students to view and edit the document.

I would then divide my class into breakout rooms so that only two students were in each room. Based on which breakout room two students find themselves in, they play using the matching slide number in the document.

I would then jump from slide to slide watching play unfold. When I saw something interesting happen in a game, I would join that breakout room to discuss the tactical reasoning behind the play.

Printable Game Sheet

Hand this to a sub and walk away. Printable pages for every build, diagrams,  discussion questions, teacher notes, and assessment ideas. All in one ready-to-print package so there's no sub plan to write.

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Game Builds

Builds allow you to increase the game's complexity, one layer at a time.

1
Build
1

Moveminton

Players play the game using the rules described in How To Play.

Discussion Questions

  • Where on your opponent's court was it most expensive for them to reach the ball?
  • Did you spend your Strike Points quickly or save them? How did that work out?
2
Build
2

Center Position

Players play again, except now their Player Icon resets to the centre square of their playing area at no Move Point cost each time they successfully send the ball over the net.

Players should pay attention to how resetting to centre affects the game, their Move Points, and their Strike Points.

The idea is to help players understand the tactical advantage of returning to a central position after each shot, which reduces the amount of open space on their court.

Discussion Questions

  • How did returning to the centre square change how many Move Points you used?
  • Why does standing in the middle make it harder for your opponent to score?
3
Build
3

Diagonal Movements

In this build, remove the up, down, forward and backward only rule for Player Icon movement.

Players may now move their Player Icon diagonally on their court, which saves Move Points.

The idea of this build is to help students understand the value of efficient movement on the court, such as pivoting and shuffling.

Discussion Questions

  • How many Move Points did diagonal movement save you over a rally?
  • What does moving diagonally look like in a real badminton court?
4
Build
4

Shot Calling

Players continue with all previous rules in place. However, when possible, players say out loud which badminton shot they would use to send the ball where they want it to go.

The idea is to have students begin to think about which shot to use based on where they intend to send the ball, and where both players are located on the court.

This build should only be used after the various badminton shots have been introduced to students.

Discussion Questions

  • How did you decide which shot you would use to reach the square you were aiming for?
  • Did naming the shot out loud change which square you chose to attack?

Away on Thursday?

Print the game sheet, leave it on your desk, and your sub has everything they need: the diagrams, the builds in order, what to say, and what to watch for. This one is $4. #PhysEdU Plus members get all 39, free forever, for $49 a year.

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