Net & Wall

Lobster Ball

Lobster Ball is a net and wall game for physical education that was designed to help students learn how to set up an attack by forcing their opponent to move within their half of the court.

https://youtu.be/FH0cApIIDkc

Learning Targets

I can attack open space in a net and wall game.
I know how to set up an attack in net and wall games.
I understand how forcing my opponent to move gives me an offensive advantage in net and wall games.

Game Overview

Play Area

Each student has their own area, marked by four cones, facing their opponent's area. The space between the two areas is a dead zone.

Goal

Win points by lobbing the ball so that it bounces twice inside your opponent's area. Games are played to five points.

Play
  • Using underhand throwing only, one player starts the game by lobbing the ball into the other player's area.
  • Players may let the ball bounce once before catching it, then lob it back.
  • A player has one second to lob the ball back and may not move while holding it.
  • If a player lobs the ball outside their opponent's area, the point and the serve go to their opponent.
  • If the ball bounces twice before being caught, with the first bounce landing inside the opponent's area, the player who lobbed it wins the point and serves next.

Equipment

  • Tennis balls
  • Cones

Safety

Remind students that only underhand throws are permitted.

Ensure that no students run across another student’s area

Game Builds

Builds allow you to increase the game's complexity, one layer at a time.

1
Build
1

Maintaining A Rally

Students work as partners. They lob the ball back and forth to each other without it ever bouncing more than once following a throw.

Partners work together to maintain a rally for as many exchanges as possible.

At this build, the teacher can modify the equipment. Trading the tennis ball for a foam ball or volleyball, or moving to racquets and a shuttlecock, are all options.

Discussion Questions

  • What did you and your partner do to keep the rally alive?
  • What made a lob harder to catch?
2
Build
2

Scoring a Point

Players must now try to beat their opponent by having the ball bounce twice inside their opponent's area.

Discussion Questions

  • Where in your opponent's area was it easiest to make the ball bounce twice?
  • What changed about your throws once you were trying to win the point?
3
Build
3

Attacking an Open Space

The teacher modifies each player's area to force them to throw the ball into an open space.

A short, wide area forces the attacking player to throw either left or right. A long, narrow area forces them to throw either short or long.

Discussion Questions

  • How did the shape of your area change where you had to throw?
  • What did you do to pull your opponent out of position before attacking?

Away on Thursday?

Print the game sheet, leave it on your desk, and your sub has everything they need: the diagrams, the builds in order, what to say, and what to watch for. This one is $4. #PhysEdU Plus members get all 39, free forever, for $49 a year.

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