Lobster Ball is a net and wall game for physical education that was designed to help students learn how to set up an attack by forcing their opponent to move within their half of the court.
Each student has their own area, marked by four cones, facing their opponent's area. The space between the two areas is a dead zone.
Win points by lobbing the ball so that it bounces twice inside your opponent's area. Games are played to five points.
Remind students that only underhand throws are permitted.
Ensure that no students run across another student’s area
Builds allow you to increase the game's complexity, one layer at a time.
Students work as partners. They lob the ball back and forth to each other without it ever bouncing more than once following a throw.
Partners work together to maintain a rally for as many exchanges as possible.
At this build, the teacher can modify the equipment. Trading the tennis ball for a foam ball or volleyball, or moving to racquets and a shuttlecock, are all options.
Players must now try to beat their opponent by having the ball bounce twice inside their opponent's area.
The teacher modifies each player's area to force them to throw the ball into an open space.
A short, wide area forces the attacking player to throw either left or right. A long, narrow area forces them to throw either short or long.
Print the game sheet, leave it on your desk, and your sub has everything they need: the diagrams, the builds in order, what to say, and what to watch for. This one is $4. #PhysEdU Plus members get all 39, free forever, for $49 a year.
Games that build on the same tactics.