Lobster Ball

Game Overview

Each student has their own area, marked by four cones, that faces their opponent’s area. The space between the two areas is a dead zone.

Using underhand throwing (lob) only, players start the game by having one player lob the ball into the other player’s area.

Players may let the ball bounce once before catching the ball before lobbing it back (players have 1 second to lob the ball back and may not move with the ball in their hand).

If a player lobs the ball outside of their opponent’s area, then the point and serve goes to the opponent. If a ball bounces twice before being caught, with the first bounce being within the opponent’s area, the player who lobbed the ball wins a point and gets to serve.

Games are played to 5 points

Learning Targets

Game Builds

Build One: Maintaining A Rally

Students work as partners. They must lob the ball back and forth to each other without it ever bouncing more than once following a throw. Partners work together to maintain a rally for as many exchanges as possible. At this build, the teacher can modify the equipment (e.g. trade the tennis ball for a foam ball, volleyball, or racquets and a shuttlecock).

Build Two: Scoring a Point

Players must now try to beat their opponent by having the ball bounce twice inside their opponent’s area.Build Three: Attacking an Open SpaceThe teacher can modify each player’s area to force them to throw the ball in an open space (i.e. a short and wide area forces the attacking player to throw the ball either left or right, and a long and narrow area force the attacking player to throw the ball either short or long).

Safety Considerations

Remind students that only underhand throws are permitted.

Ensure that no students run across another student’s area

Equipment Requirements

  • Tennis balls
  • Cones

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