Net & Wall

Floor Tennis

Floor Tennis is a net and wall game played with racquets and a ball that stays on the floor. Players rally under a raised tape net and score by rolling the ball across their opponent's back line, learning to attack the open space along the way.

Learning Targets

I can send the ball into the open space on my opponent's side of the court.
I know how to set up an attack by moving my opponent out of position.
I understand why forcing my opponent to move gives me an advantage in a net and wall game.

Game Overview

Play Area

The teacher sets up a badminton court. Instead of a net dividing the court, a length of tape or rope is stretched across the centre line and lifted off the floor by a cone at each end, leaving a gap underneath. Each half of the court is one player's territory.

Goal

Roll the ball under the raised tape and across your opponent's back boundary line before they can stop it.

Play
  • Players take up position on their own half of the court, racquet in hand.
  • One player serves by using their racquet to strike the ball along the floor so that it rolls under the tape and into their opponent's half.
  • The receiving player tries to stop the ball before it crosses their back boundary line, then sends it back the same way.
  • A rally continues, back and forth under the tape, until someone scores or commits a fault.
  • A point is scored when the ball rolls all the way across the opponent's back boundary line.
  • Games are played to a set number of points, then players shake hands and rotate to a new opponent.

Equipment

  • One racquet per player
  • Pickleballs
  • Tape or rope to act as the net
  • Cones (two to raise the net, four to mark the gate on each back boundary line)
  • Badminton courts, or equivalent taped areas

Assessment Ideas

  • Selecting Space Assessment Tool (observation) can be used to assess a player's ability to send the ball into open space.
  • Peer Assessment Tools can be used to assess how well players set up their attacks by moving their opponent.
  • Exit Tickets can be used to assess whether players understand why moving an opponent creates an advantage.

Printable Game Sheet

Hand this to a sub and walk away. Printable pages for every build, diagrams,  discussion questions, teacher notes, and assessment ideas. All in one ready-to-print package so there's no sub plan to write.

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Game Builds

Builds allow you to increase the game's complexity, one layer at a time.

1
Build
1

Partner Rallies

Partners stand on their own half of the court, behind the service line, and work together rather than against each other. Using their racquets, they strike the ball back and forth under the tape and count how many times they can send and receive it without the ball stopping or lifting off the floor.

Encourage partners to place the ball right to each other to begin with so the rally stays alive, then to gradually roll it a little wider once they are comfortable.

Discussion Questions

  • What did you and your partner do to keep your rally going for as long as possible?
  • What made a ball harder to return?

Teacher Notes

Keep this build cooperative so that everyone gets plenty of contacts before competition is introduced. This is also the moment to match the equipment to your group, since a slower ball or larger racquet will keep the rallies going and build confidence.

2
Build
2

Floor Tennis

Partners now become opponents.

Everything from Build One still applies, but players are now trying to beat each other. A point is scored when the ball rolls all the way across the opponent's back boundary line.

If a player sends the ball out of bounds, lets it lift off the floor, or fails to reach their opponent's court, the point goes to the other player.

Play to a set number of points, then rotate.

Discussion Questions

  • Where on your opponent's court was it easiest to score, and why?
  • What did you do when your opponent sent the ball to a spot you could not reach?

Assessment Ideas

  • Exit Tickets can be used to assess whether players understand why moving an opponent creates an advantage.

Teacher Notes

Watch for pairs who remain stationary in the middle of their court and send the ball back and forth. Prompt them to notice where their opponent is standing and whether there is space on either side of them.

3
Build
3

Target Gates

Set up three target gates on each back boundary line using four cones: one in each corner, and two more spaced evenly to divide the line into three equal sections (i.e. a left third, a centre third, and a right third).

Scoring now depends on where the ball crosses the line. A ball that rolls across the centre third is worth 1 point, and a ball that rolls across the left or right third is worth 2 points.

Because the outside thirds are worth more, players are rewarded for getting their opponent moving and then attacking the space they leave behind.

Discussion Questions

  • Why do you think the outside thirds are worth more points than the centre third?
  • How did you get your opponent to move so that you could open up one of the corners?
  • What happened to the open space each time your opponent chased the ball?

Assessment Ideas

  • Selecting Space Assessment Tool (observation) can be used to assess a player's ability to send the ball into the higher-value outside thirds.
  • Peer Assessment Tools can be used to assess how well players set up their attacks by moving their opponent.

Teacher Notes

This build is the heart of the game. The weighted scoring does the teaching for you, since players quickly learn that pulling their opponent to one side opens up the far corner.

If a matchup becomes lopsided, you can widen the stronger player's 2 point gates or narrow the developing player's ones to even things out.

Away on Thursday?

Print the game sheet, leave it on your desk, and your sub has everything they need: the diagrams, the builds in order, what to say, and what to watch for. This one is $4. #PhysEdU Plus members get all 39, free forever, for $49 a year.

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