FMS

Touchdowns

In Touchdowns, pairs work together to try and score a maximum amount of points by collecting various objects from hula hoops that are scattered across the playing area. The catch? You have to catch!

https://youtu.be/3DZKK533H9w

Learning Targets

I can catch a ball that is thrown by my partner.
I know the five keys to catching.
I understand how to adapt my catching form based on where the ball needs to be caught (e.g. above my head, at my chest, below my waist).

Game Overview

Play Area

The teacher places hoops in a scattered formation across the playing area with a few beanbags in each hoop. Cones are placed along each end of the playing area, with one cone assigned to each two-player team. Each team is given pinnies to wear and a ball to play with.

Goal

Collect as many beanbags as your team can before the hoops are empty.

Play
  • To collect a beanbag, one player from a team, the catcher, moves to a hoop containing at least one beanbag. Their partner, the passer, stays at their team's cone with the ball.
  • The passer makes a pass to their catcher, who attempts to catch the ball with both feet inside the hoop. The passer can use an overhand or underhand throw, depending on which skill the class is focusing on.
  • If the pass is caught, the catcher returns to their team's cone with the ball and one beanbag from the hoop they were standing in.
  • If the pass is not caught, the catcher returns to their cone with the ball but without a beanbag.
  • Once the catcher is back at their cone, with or without a beanbag, the two players switch roles.
  • Play continues until there are no more beanbags in any of the hoops.

Equipment

  • Hoops
  • Balls
  • Pinnies
  • Cones
  • Various objects for the hoops (e.g. beanbags)

Assessment Ideas

  • Teacher Observation can be used to assess whether students adjust their catching form for balls arriving high, at the chest, and low.
  • Peer Assessment Tools can be used to have the passer watch for the five keys to catching while their partner receives.
  • Exit Slips can capture students' understanding of why the catch changes depending on where the ball arrives.

Safety

Students should be careful when throwing the ball into a crowded space.

Only one student may be in a hoop at a time.

Students should be careful of the hoops on the ground when running.

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Game Builds

Builds allow you to increase the game's complexity, one layer at a time.

1
Build
1

Hoop Catching

The teacher places hoops in the playing area in a scattered formation. Each student is assigned a hoop, stands inside it, and is given a ball.

Players toss the ball up in the air and try to catch it before it drops, keeping both feet inside their hoop.

The teacher can decrease the difficulty by providing a larger or softer object to catch, and increase it with a smaller or bouncier object, a higher toss, or an action between the toss and the catch such as touching the floor, spinning around, or clapping.

Discussion Questions

  • What did your hands do to make the catch soft?
  • What happened to your catch when the toss went higher?

Teacher Notes

The hoop is doing quiet work here. It removes the option of chasing a bad toss, which forces students to control the toss itself before they ever have to read someone else's pass.

2
Build
2

Partner Passing

Students stay inside their hoops, but the teacher takes half of the balls out of the game.

Students must now toss the ball to a player in another hoop who does not have a ball, doing so in a way that lets that player catch while staying in their hoop.

As before, the teacher can vary the type of ball to raise or lower the difficulty. The teacher can also restrict passing to players in the same colour hoop, or to players in a different coloured hoop.

Discussion Questions

  • What made a pass easy for your partner to catch?
  • How did you know your partner was ready to receive?
3
Build
3

Touchdowns

With students now ready to toss, catch, pass, and receive, they can play the full version of Touchdowns.

Cones are placed at each end of the playing area, with each cone assigned to a two-player team. Each team is given pinnies and a ball.

To collect a beanbag, the catcher moves to a hoop containing at least one beanbag while the passer stays at their cone with the ball. The passer makes a pass and the catcher attempts to catch it with both feet inside the hoop.

A caught pass earns one beanbag, which the catcher carries back to their cone along with the ball. A dropped pass means the catcher returns empty-handed.

Once the catcher is back at the cone, the two players switch roles. Play continues until there are no beanbags left in any hoop.

Discussion Questions

  • How did your team decide which hoop to go for next?
  • What changed about the catch once you had to make it under time pressure?

Assessment Ideas

  • Teacher Observation can be used to assess whether catchers adjust their form to the height and speed of the pass arriving.
4
Build
4

Super Touchdowns

This build is the same as Build Three, except that the teacher now adds a variety of objects to the hoops rather than just beanbags.

The teacher can assign a point value to each object type, which influences the hoops students travel to. This is a useful lever if the teacher wants to promote short passes or long passes.

Alternatively, the teacher can set a class challenge in which students collect every object within a given time frame, including the hoops themselves, which may only be collected once empty.

Discussion Questions

  • Which objects were worth travelling further for, and why?
  • How did the point values change the passes your team chose to make?

Teacher Notes

Point values are the simplest way to steer this game. Weighting the far hoops pulls the passing distance out, while weighting the near ones keeps it tight for a group still building confidence.

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