A rectangular playing area is set up with a total of six goals: two basketball nets (at each end of the playing area) and four hockey nets (in each corner of the playing area).
The goal of the game is to outscore the opposing team within the time limit.
The class is divided into two teams and each team is assigned one half of the playing area. Within each team's half are three goal: two soccer nets in each corner and a basketball net above the baseline.
The goal of the game is to outscore the other team.
Play begins at centre court with one team passing the ball (a foam ball) backwards to a teammate. As long as the ball is not dropped, players may pass the ball to their teammates using a variety of throws and passes. The player in possession of the ball is limited to pivoting.
If the ball is dropped (either intentionally or unintentionally), it must now be played as a soccer ball (i.e. dribbled with feet). Players in possession of the ball may now dribble through the playing area. At any time, a player may use their feet to flick the ball up to themselves or a teammate. Once the ball is back in a player's hands, it must now be played in the air.
Offensive players attempt to score by sending the ball into the basketball net (which is worth two points), or kicking the ball into a hockey net (which is worth one point).
After points are scored, the defensive team restarts play at centre court with a backwards pass to a teammate.
Build One: Moving the Ball Forward
Teams start in their own end, standing on the baseline. Each team has their own ball. On the teacher’s signal, both teams attempt to move the ball forward towards the opposite baseline by making passes between each other. All players must have made contact with the ball before getting to the opposite baseline. Players may not disrupt the play of the other team.
Build Two: Defense
In this layer, only one team will attempt to move the ball forward while the other team plays warm defense (e.g. arm’s distance from the player they are guarding). Defensive players may intercept passes. If a pass is intercepted, the offensive team must restart back at their baseline. Teams switch roles after three attempts.
Build Three: Attacking a Goal (Basketball)
Teams will now play Speed Ball but are limited to controlling the ball in the air with their hands and attacking the basketball net. Should a team drop the ball, this results in a turnover. Play is resumed following a turnover from the place where the ball was dropped. To restart play, a player from the team that did not drop the ball must pass the ball to a teammate.
Build Four: Attacking a Goal (Soccer)
In this build, teams are ready to play the full version of Speed Ball (including dropped balls being played as soccer balls).
No body contact
A kicked ball must remain below hip level.