Striking & Fielding

Bucketball

Bucketball is a striking and fielding game with no teams. The batter strikes off a tee and banks a point for every bucket they tap before the fielders get the ball to first base. Students learn to hit into open space to buy themselves the time they need.

Learning Targets

I can strike the ball into open space, away from the fielders.
I know that the fielding players' job is to move the ball to first base as quickly as possible, not to chase the batter.
I understand how hitting into open space buys me the time I need to tap more buckets.

Game Overview

Play Area

Home plate sits at one end of the space with the tee set on it. Four buckets are set in a straight line running out from home plate, spaced roughly 5 m apart. The bucket closest to home plate is the largest and serves as first base.

Goal

The batter tries to bank as many points as possible before getting out. The fielders try to shut the batter down as fast as they can.

Play
  • There are no teams. One player bats and everyone else fields.
  • The batter strikes the ball off the tee. Fielding players must all be behind first base.
  • As soon as the ball is in play, the batter runs down the base line and taps each bucket with the bat. Each tap is worth one point, up to a maximum of four.
  • The fielding players work to get the ball to first base. The ball must physically hit the first base bucket. Once it does, the batter stops scoring and returns to home plate.
  • Points bank. A batter can string together several at-bats before their turn ends.
  • The batter is out if they are caught out or struck out (3 strikes). Swings and misses and foul balls both count as strikes. If the fielding players successfully field the ball to first base before the batter makes it there, this also counts as a strike.
  • When a batter is out, they join the fielders and the next player in the batting order comes up. The batting order is set before the game starts.
  • One inning is complete when every player has had a turn at bat. Play 1-3 innings depending on time and group size.

Equipment

  • Tee or tee popper
  • 1-2 bats
  • Soft balls (foam or similar)
  • 4 buckets, with the first one noticeably larger than the rest

Assessment Ideas

  • Peer Assessment Tools can be used to assess whether the batter is reading the field before they swing.
  • Exit Tickets can be used to assess understanding of the relationship between hit placement and time.
  • Observation Tools (e.g., a Selecting Space Assessment Tool) can be used to assess where fielders position themselves between at-bats.

Teacher Notes

For builds 2-3, set the batting order prior to play.

This game is great for 1-3 innings, with innings lasting until each player has had an at-bat.

Dry erase boards are great for tracking banked points.

Add a handshake between the outgoing batter and the fielder who made the play that ended their turn.

Printable Game Sheet

Hand this to a sub and walk away. Printable pages for every build, diagrams,  discussion questions, teacher notes, and assessment ideas. All in one ready-to-print package so there's no sub plan to write.

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Game Builds

Builds allow you to increase the game's complexity, one layer at a time.

1
Build
1

Bucket Run

Batters take turns hitting off the tee with no fielders working against them.

Everyone else spreads out in the field and simply collects balls. The batter runs the line and taps all four buckets every time.

Rotate through several batters quickly.

Discussion Questions

  • What does your body need to do to make solid contact with the ball?
  • What is the fastest, safest way to move down the line and tap all four buckets?

Assessment Ideas

  • Self-Assessment Checklists can be used to assess striking mechanics off the tee.

Teacher Notes

This build exists to get bat safety and the tapping routine automatic before any pressure enters the game. Don't rush past it.

2
Build
2

Beat The Fielders

Add the fielders.

Now fielders must get the ball to hit the first base bucket to stop the batter from scoring as many points as possible (maximum four).

No strikes and no outs yet. Each batter gets three swings and then rotates.

Discussion Questions

  • As a fielder, what is the quickest way to get the ball to first base?
  • Where did you hit the ball when the batter scored the most points? What did those hits have in common?

Assessment Ideas

  • Peer Assessment Tools can be used to assess whether fielders are moving toward the ball or waiting for it.

Teacher Notes

This is where the core tension of the game shows up. Fielders will often all sprint at the ball at once. Let that happen a few times, then pause and ask what a better arrangement would look like. Let them solve it.

3
Build
3

Bucketball

Add strikes and outs.

Swings and misses, foul balls, and balls fielded to first base before the batter gets there all count as strikes.

Add caught outs. A fielding player catching the ball out of the air automatically ends the batting player's at-bat.

Batters now stay up as long as they can last before getting out.

Discussion Questions

  • How did the pressure of having strikes change how you approached your swing?
  • When you know a big hit is risky, what is worth more: a safe hit that banks two points, or a swing for four?

Assessment Ideas

  • Exit Tickets can be used to assess student thinking about risk and reward in their at-bat.

Away on Thursday?

Print the game sheet, leave it on your desk, and your sub has everything they need: the diagrams, the builds in order, what to say, and what to watch for. This one is $4. #PhysEdU Plus members get all 39, free forever, for $49 a year.

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