Striking & Fielding

Whacky Baseball

Two teams face off in an epic striking and fielding game. Batting team players attempt to run around the loop of multiple bases to score points. Fielding team players slow the running players down by fielding the ball to a Stop Spot, instantly freezing all running players.

https://youtu.be/-UngRRvcZZw

Learning Targets

I can quickly field the ball to the appropriate base.
I know how to determine the correct defensive play.
I understand how different game factors (e.g. score, inning, players on base) can influence defensive decision making.

Game Overview

Play Area

The teacher creates a large area consisting of two concentric loops made with poly spots. The outside loop is the Running Bases and the inside loop is the Fielding Bases. One base pair is selected to serve as Home Plate and the Catching Base, and a few Fielding Bases are marked with a different colour poly spot to serve as Stop Spots. A Foul Line is created running tangent to Home Plate.

Goal

Outscore the opposing team by running the full loop of bases and back to Home Plate.

Play
  • The class is divided into a Batting Team and a Fielding Team. Fielding players position themselves with at least one player per Fielding Base. The Batting Team lines up behind the Catching Base, with the first player stepping up to Home Plate.
  • The next player in the batting order pitches to the batting player, who has four attempts to strike the ball. If they fail, they move to first base and remain locked there for an entire turn.
  • Once a batting player strikes the ball past the Foul Line, they run around the Running Bases loop, touching each base.
  • Meanwhile, the Fielding Team attempts to field the ball to one of the Stop Spots. Once the ball reaches a Stop Spot, the Fielding Team calls "FREEZE".
  • Any batting player who was running when "FREEZE" is called returns to the last base they touched.
  • A batting player who runs the entire loop and reaches Home Plate scores a point for their team.
  • Once every batting player has had a turn at bat, the teams change roles.

Equipment

  • Bases (two sets)
  • Pinnies
  • Cones
  • Striking Implement (e.g. Bat, Racquet)
  • Dense Foam Ball

Assessment Ideas

  • Teacher Observation can be used to assess whether fielders are choosing the nearest useful Stop Spot rather than defaulting to the same one every time.
  • Group Discussion can be used between innings to unpack how the score and the number of runners on base changed the defensive choice.
  • Exit Slips can capture students' understanding of the factors that influence which defensive play is best.

Safety

Have students drop (not throw) the bat after batting

Allow students from the batting team to pass each other when running around the bases.

Fielding team players should never get in a running player’s way.

Game Builds

Builds allow you to increase the game's complexity, one layer at a time.

1
Build
1

Runners & Relayers

The batting team lines up behind the catcher's base. Each player on the fielding team stands on a fielding base so that all bases are covered. The first batting player steps onto Home Plate and the catcher is given the ball.

On the teacher's signal, the batting player runs clockwise around the bases, touching each one. At the same time, the fielding team relays the ball clockwise around their bases, starting from the catcher's base. Fielding players must be on their base before relaying to the next.

The batting player tries to get back home before the ball completes its loop back to the catcher's base. Whoever gets there first earns a point for their team.

Between turns, fielding players all switch bases. Once every batting player has run, the teams switch roles.

Discussion Questions

  • What made the relay faster or slower?
  • Which base was the bottleneck for your team?

Teacher Notes

Switching fielding bases between every turn is worth enforcing. It stops the same student from owning the same base all lesson and gives everyone a feel for the different distances.

2
Build
2

Whacky Throwdown

The batting team sets their batting order and waits in their dugout area off to the side of the base circles. The teacher selects three fielding bases which, along with the catcher's base, are assigned as Stop Spots. The fielding team sets up on their bases.

The first batting player steps up to Home Plate with the ball in their hand and throws it so that it lands within the bases. As soon as they throw, they begin making their way around the bases.

To stop the run, the fielding team must field the ball to one of the Stop Spots. Once the player at that Stop Spot has the ball while on their base, they call "STOP" and every running player returns to the last base they touched.

After each stop, the fielding team rotates clockwise and the next batting player steps up. Once they throw, all batting players on base begin running again.

A ball thrown outside the base circles is a foul. The batting player throws again, but only after all batting players have returned to the base they were on before the throw. Multiple batting players may occupy the same base.

A batting player who makes it around and touches Home Plate scores a point. Once every batting player has had a turn, the teams switch roles.

Discussion Questions

  • Where was the best place to throw the ball, and why?
  • As a fielder, how did you decide which Stop Spot to send it to?
3
Build
3

Whacky Baseball

The teacher creates a foul line that runs tangent to the base circles at Home Plate.

Play continues with the same rules, except that batting players must now strike the ball with a bat to put it into play. The ball is pitched by the next player in their team's batting order, and must land beyond the foul line to be considered in play.

As in the previous build, batting players score by making their way around the bases while fielding players work to field the ball to a Stop Spot.

Once every batting player has had a turn at bat, the teams switch roles.

Discussion Questions

  • How did adding the bat change the fielding team's job?
  • What did your team do differently when several runners were on base at once?

Assessment Ideas

  • Teacher Observation can be used to assess whether fielders are reading where the runners are before choosing a Stop Spot.
4
Build
4

Cross-Country Whacky Baseball

This final build is optional and is best taken outside.

Decrease the number of bases and increase the playing area so that it covers a huge space. All fielding bases now count as Stop Spots. The fielding team decides who plays on base and who spreads out across the field.

The fun here is placing bases in creative spots depending on where you are playing. Batting players have much further to run between bases, but also far more open space to work with.

As in the previous build, batting players score by making their way around the bases while fielding players work to field the ball to a Stop Spot. Once every batting player has had a turn at bat, the teams switch roles.

Discussion Questions

  • How did the bigger field change your team's defensive plan?
  • Was it better to cover a base or cover the open field?

Teacher Notes

Genuinely optional, and a good one to hold for a warm day or a field trip. The scale of the space is the whole point, so do not try to squeeze it into the gym.

Away on Thursday?

Print the game sheet, leave it on your desk, and your sub has everything they need: the diagrams, the builds in order, what to say, and what to watch for. This one is $4. #PhysEdU Plus members get all 39, free forever, for $49 a year.

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