Unlock some fun with Key Tag! In Key Tag, students learn about player roles as they compete to lock and unlock their classmates in a fast-paced, action-packed chasing and fleeing game!

Hand this to a sub and walk away. Printable pages for every build, diagrams, discussion questions, teacher notes, and assessment ideas. All in one ready-to-print package so there's no sub plan to write.
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Builds allow you to increase the game's complexity, one layer at a time.

Players begin in a scattered formation within a defined playing area.
The teacher selects 3–4 players to act as Locks, each equipped with a pool noodle (foamie). The Locks chase and attempt to tag fleeing players.
If tagged, players sit cross-legged and remain frozen for the rest of the round.

This build introduces the Keys.
Tagged players sit cross-legged and form a “lock shape” with their arms over their head.
3–4 players start as Keys, each carrying a beanbag. Keys unfreeze frozen players by placing the beanbag on their head. The unfrozen player becomes the new Key, while the original Key returns to fleeing without protection.
Keys cannot be tagged while holding the beanbag.

In this build, the Key role is removed. Instead, 2–3 players become Locksmiths, each stationed outside the play area with a hula hoop and die.
To start the build, each Locksmith rolls their die and holds up that number of fingers (1–6) to show their current “unlock code.”
When tagged, players signal this by showing a moose antler (i.e. an open hand with their thumb against their temple) and head to a Locksmith’s hoop.
Once the number of frozen players in the hoop matches the Locksmith’s displayed number, everyone in the hoop is freed and rejoins the game. The Locksmith then rolls again to set a new unlock number.
Print the game sheet, leave it on your desk, and your sub has everything they need: the diagrams, the builds in order, what to say, and what to watch for. This one is $4. #PhysEdU Plus members get all 39, free forever, for $49 a year.
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