
Play Area
Goal
Play
Build One: Locks
Players begin in a scattered formation within a defined playing area.
The teacher selects 3–4 players to act as Locks, each equipped with a pool noodle (foamie). The Locks chase and attempt to tag fleeing players.
If tagged, players sit cross-legged and remain frozen for the rest of the round.
Build Two: Keys
This build introduces the Keys.
Tagged players sit cross-legged and form a “lock shape” with their arms over their head.
3–4 players start as Keys, each carrying a beanbag. Keys unfreeze frozen players by placing the beanbag on their head. The unfrozen player becomes the new Key, while the original Key returns to fleeing without protection.
Keys cannot be tagged while holding the beanbag.
Build Three: Locksmiths
In this build, the Key role is removed. Instead, 2–3 players become Locksmiths, each stationed outside the play area with a hula hoop and die.
To start the build, each Locksmith rolls their die and holds up that number of fingers (1–6) to show their current "unlock code."
When tagged, players signal this by showing a moose antler (i.e. an open hand against with their thumb against their temple) and head to a Locksmith’s hoop.
Once the number of frozen players in the hoop matches the Locksmith’s displayed number, everyone in the hoop is freed and rejoins the game. The Locksmith then rolls again to set a new unlock number.