Chasing & Fleeing

Giants, Elves, & Wizards

Giants, Elves, and Wizards is a fun tag game for physical education that works just like "Rock-Paper-Scissors"... except that you get to use your whole body instead of just your hands!

https://youtu.be/SbVKBC26UL4

Learning Targets

I can quickly react to my opponent's actions.
I know what an athletic stance looks like.
I understand why staying in an athletic stance gives me an advantage.

Game Overview

Play Area

The teacher marks out a rectangular playing area with an end zone at each end and a centre line in the middle. The end zones need to be deep enough that students can slow down safely once they cross into them.

Goal

Add every player from the other team to your roster.

Play
  • The class is divided into two teams, each with their own end zone.
  • Teams are taught the three positions: Giants, standing on your toes with your arms above your head; Elves, small as a ball while on your feet; and Wizards, leaning back to cast a spell.
  • Each team has ten seconds in their end zone to secretly decide, as a team, whether they will be Giants, Elves, or Wizards for that round.
  • Once time is up, each team forms a line facing the other at the centre line, with three or four steps between them.
  • On the teacher's signal, each team shows their position.
  • The winner is decided using a rock, paper, scissors system: Giants beat Elves, Elves beat Wizards, and Wizards beat Giants.
  • The losing team runs back to their end zone as quickly as possible. The winning team chases and attempts to tag them before they get there.
  • Any fleeing player who is tagged joins the opposing team.

Equipment

  • Cones
  • Pinnies
  • Music

Assessment Ideas

  • Teacher Observation can be used to assess whether players hold an athletic stance at the centre line rather than standing upright while they wait for the reveal.
  • Peer Assessment Tools can be used to have teams watch a round and give feedback on how quickly players reacted once the positions were shown.
  • Exit Slips can capture students' understanding of why an athletic stance gives them an advantage when they do not yet know which way they will need to move.

Safety

Players should be careful to tag fleeing players softly.

Players should have enough room to turn and run without crashing into one another.

End zones should be deep enough to allow students to slow down before reaching the end.

Game Builds

Builds allow you to increase the game's complexity, one layer at a time.

1
Build
1

Freeze & Show

The teacher introduces the students to each position: Giants, Elves, and Wizards.

Once students know how to perform all three, they get into a scattered formation and the teacher plays music. While the music plays, students move around the playing area, respecting the boundaries and avoiding contact with others.

When the teacher stops the music, they call out either "Giants!", "Elves!", or "Wizards!" and students quickly show that position.

Discussion Questions

  • Which of the three positions was hardest to get into quickly, and why?
  • What did your body do to get ready before the music stopped?

Teacher Notes

This is where the athletic stance gets taught. Point out that the students who show a position fastest are the ones who were already low and ready when the music stopped.

2
Build
2

Giants, Elves, Wizards RPS

The teacher marks end zones at each end of the playing area and explains the rock, paper, scissors system: Giants beat Elves, Elves beat Wizards, and Wizards beat Giants.

Each team stands in their own end zone and has ten seconds to secretly decide, as a team, whether they will be Giants, Elves, or Wizards for that round.

Once time is up, each team forms a line facing the other at the centre line, with three or four steps between them. On the teacher's signal, each team shows their position. The team that wins earns a point and both teams return to their end zones.

Play continues until one team wins three points.

Discussion Questions

  • How did your team decide which position to choose?
  • Did you try to guess what the other team would show? What made you think that?
3
Build
3

Giants, Elves, & Wizards

Play continues just as in the previous build. However, the team who loses the battle must now run back to their end zone as quickly as possible.

The team who wins the battle chases and attempts to tag the fleeing players before they reach the end zone.

Any fleeing player who is tagged joins the opposing team. Play continues until one team successfully adds all of the players from the other team to their roster.

Discussion Questions

  • What did you do in the moment you realised your team had lost the battle?
  • How did being in an athletic stance help you turn and run?
  • What made a chaser hard to escape?

Assessment Ideas

  • Teacher Observation can be used to assess how quickly players react once the positions are shown and whether their stance helped them.

Away on Thursday?

Print the game sheet, leave it on your desk, and your sub has everything they need: the diagrams, the builds in order, what to say, and what to watch for. This one is $4. #PhysEdU Plus members get all 39, free forever, for $49 a year.

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