Chasing & Fleeing

Cupid Tag

Cupid Tag is a Valentine's Day-themed chasing and fleeing activity for physical education. The Roman gods Somnus and Cupid are working against each other. Will love prevail?

https://youtu.be/QOYY1PP7zSk

Learning Targets

I can apply a variety of chasing tactics as I play tag.
I know a variety of chasing tactics.
I understand how to adapt my play based on my situation.

Game Overview

Play Area

The teacher marks out an open playing area with clear boundaries. Students begin in a scattered formation inside it. Cupid works from outside the boundary rather than within the playing area.

Goal

Somnus works to put the whole class to sleep. Cupid works to wake them up and pair them off, until the entire class becomes one giant Love Squad.

Play
  • Students get into a scattered formation within the playing area.
  • One player is selected to be Somnus, the Roman god of sleep. Another is selected to be Cupid, the Roman god of love.
  • Somnus moves about the playing area and attempts to tag players. A tagged player falls asleep, standing on the spot and making loud snoring noises.
  • Cupid stays outside of the playing area and sends Golden Arrows, which are colourful foam balls, to sleeping players in order to revive them.
  • A sleeping player who receives a Golden Arrow holds it up high for all to see.
  • Once two sleeping players are holding Golden Arrows of the same colour, they fall in love and become a Love Squad, holding each other's hand with their arrow in their free hand.
  • Love Squads attempt to tag running players. A tagged player also falls in love and joins the squad, so Love Squads get bigger and bigger as the game goes on.

Equipment

  • Pinnies.
  • Foam Balls (different colours, with at least two of each colour).

Assessment Ideas

  • Teacher Observation can be used to assess how chasing tactics change as a Love Squad grows and coordination becomes harder than speed.
  • Group Discussion can be used to compare what worked when chasing alone as Somnus against what worked as part of a squad.
  • Exit Slips can capture students' understanding of how to adapt their play as their situation in the game changes.

Safety

Students should keep their eyes up at all times to avoid accidental contact with others.

Love Squad players should not pull too hard on each others’ hands to avoid accidents.

Cupid should be mindful of running players when throwing arrows (foam balls) into the playing area.

Game Builds

Builds allow you to increase the game's complexity, one layer at a time.

1
Build
1

Moving Around

The teacher has all students get into a scattered formation within the playing area.

On the teacher's signal, players move around the playing area while avoiding contact with one another.

The purpose of this build is to let students explore the boundaries of the game and get their heart rate up, since it is a Valentine's Day game after all.

Discussion Questions

  • What did you do to avoid bumping into other players?
  • Where in the playing area did you find the most open space?
2
Build
2

Somnus

The teacher selects one player to play the role of Somnus.

Somnus attempts to tag players during the game. A tagged player falls asleep, standing on the spot and making loud snoring noises.

Discussion Questions

  • As Somnus, which chasing tactics worked best?
  • What did the running players do to make themselves hard to tag?
3
Build
3

Cupid's Golden Arrows

The teacher selects one student to play the role of Cupid. Cupid stays outside of the playing area and sends Golden Arrows, which are colourful foam balls, to sleeping players in order to revive them.

A sleeping player who receives a Golden Arrow holds it up high for all to see. Once two sleeping players are holding Golden Arrows of the same colour, they fall in love and become a Love Squad, holding each other's hand with their arrow in their free hand.

Love Squads attempt to tag running players. A tagged player also falls in love and joins the squad, so Love Squads get bigger and bigger as the game progresses.

Discussion Questions

  • What did your Love Squad have to do to move together?
  • As Cupid, how did you decide which sleeping players to revive first?
  • What changed for the running players as the squads got bigger?

Assessment Ideas

  • Teacher Observation can be used to assess how a Love Squad coordinates its chasing once it grows beyond two or three players.
4
Build
4

Cupid's Lead Arrows

In this build, Somnus is no longer part of the game.

Cupid is given another set of arrows, but this time they are made of lead. Cupid uses the Lead Arrows to split any Love Squad that has grown too large, breaking it into two smaller squads and giving an arrow to the new ends of each one.

Once Cupid has distributed all of their Lead Arrows, they join the game as a regular player.

Love Squads continue to play and can tag each other, forming larger and larger squads, until the entire class is one giant Love Squad.

Discussion Questions

  • Was a bigger Love Squad actually better at tagging? Why or why not?
  • How did your tactics change once your squad was split in two?

Teacher Notes

The Lead Arrows exist to keep the game playable. A single squad of twenty cannot move, so split them before the game grinds to a halt rather than after.

Away on Thursday?

Print the game sheet, leave it on your desk, and your sub has everything they need: the diagrams, the builds in order, what to say, and what to watch for. This one is $4. #PhysEdU Plus members get all 39, free forever, for $49 a year.

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