Prairie Dog Pickoff

Game Overview

Play Area

The teacher provides each student with a hoop (“Nest”) and a foamie/thin pin (“Prairie Dog”). Students then set up within the playing area boundaries in a scattered formation. Once they’ve found their starting spot, students stand their prairie dog up in the middle of their nest. At no time may players step inside their nest to defend their prairie dog. At the start of the round, the teacher will add gator balls to the playing area.

Goal

The goal of the game is get all of the other prairie dog nests to join your own as a massive colony.

Play

To form colonies, students must knock over other players’ prairie dog with a gator ball. Players may only use underhand/overhand throwing while playing and their movement is limited to pivoting on place when in possession of a gator ball.

If a player’s prairie dog gets knocked over, they take their hoop and their foamie/thin pin and go set up so that their hoop is touching the hoop of the player who knocked them over. Those two players are now a colony and work together to defend each other’s prairie dogs and try to recruit more prairie dogs to their colony. Players within a colony may make passes to each other in order to better position themselves to attack other colonies.

If a player in a colony has their prairie dog knocked down, that player must go join the player(s) who knocked their prairie dog over. The game ends when only one, massive colony remains.

Safety

Players may not kick any of the balls in the game. Throws must all be aimed towards the prairie dogs on the ground.

Learning Targets

Game Builds

Build One: Prairie Dogs

In build one, each student will be given a hoop and a foamie/thin pin. Students will then set up in a scattered formation, placing their hoop on the ground in front of them with the foamie/tin pin standing up in the centre of the hoop. The foamies/thin pin are the students’ Prairie Dogs, which they must attempt to protect throughout the game. The hoops are the Prairie Dogs’ nests. Students may not stand in or over a nest at any time.

On the teacher’s signal, students get into a defensive ready position and begin to slide around their prairie dog’s nest. When the teacher calls “GET MOVING”, students have 5 seconds to pick up their prairie dog and its nest, move to a new open space, set up once again, and then continue to slide around the nest while maintaining a defensive ready position.

The teacher will continue to call “GET MOVING” and can choose to modify the amount of time given to the students to find a new open space.

At the end of the round, the class will come together to discuss tactics they used to quickly be able to identify and move to new open spaces.


Build Two: Prairie Dog Pickoff

In build two, the teacher will add a few gator balls to the game.

The object of the game is for students to knock over opponent’s prairie dogs while continuing to defend their own. To knock over a prairie dog, a student may leave their nest to get a ball. Once the ball is in their hand, the player’s movement is then limited to pivoting. If a player is in possession of a ball, they may throw or roll that ball to try and knock over an opponents prairie dog. If a prairie dog is knocked over, that prairie dog’s owner has to pick up their foamie and hoop and then move to a new open space before they may continue to play.

At the end of the round, the class comes together to discuss the tactics they used to either successfully knock over other players’ prairie dogs or the tactics they used to successfully defend their own prairie dog


Build Three: Prairie Dog Colonies

In this build, players continue to play just as they did in build two. However, if a player successfully knocks over another player’s prairie dog, then that player must signal to the prairie dog’s owner that they have done so. If a player has their prairie dog knocked over, they must take their hoop and foamie and go set up so that their hoop is in contact with the hoop of the player who knocked over their prairie dog. These two players are now building a colony, and the goal of this build is for players to see how big of a colony they can create and defend.

If a player within a colony has their prairie dog knocked over, then they must leave their colony and go join the player or players who knocked their prairie dog over. If multiple players get their prairie dog knocked over at once, then they must all leave to go join the player or players who did so.

If ever a player has their prairie dog knocked over but are unsure who did so, then they simply leave the colony and set up on their own in an open space.

Players within a colony may make passes between each other in order to move closer to target prairie dogs they hope to knock over. That being said, player movement is still limited to pivoting when in possession of the ball.

At the end of the round, the teacher will lead a class discussion on tactics used to successfully attack other prairie dog colonies as well as those used to successfully defend larger colonies.

Build Four: Prairie Dog Bases

For this build, the teacher will need to pause the game once they see that there are only 2-3 colonies left in the game. Using small cones, the teacher will mark off the perimeter of each colony. This perimeter will serve as the outer edge of the colony’s base.

The teacher will also remove all of the gator balls from the game except for one.

Once the bases are set up, the teacher will remove all of the hoops that form the colony as well as all but 2-3 foamies that will be left in the centre of the colony’s base. Just as with the hula hoops, players may not step inside their base unless they are doing so too retrieve a dead ball.

Play then resumes with colonies attempting to win by being the last team with prairie dogs left standing in their base.

Safety Considerations

Students should aim downwards as they throw the ball to attack.

Students should avoid contact with others.

Students may not jump into other team’s nests/colonies/bases.

Equipment Requirements

  • Hoops
  • Foamies/Thin Pins
  • Gator Balls
  • Cones
  • Pinnies (optional)

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